Audio Engineering & Acoustics (Tools)


The Advanced Diploma in Music Production and Sound Engineering is an intensive one year programme which is taught across a one-year period. The course is then divided into three terms, with each term building on the knowledge and skills you learnt in the previous term.
Using our progressive continuous learning method each module will cover historical and theoretical content alongside practical and technical skills so you develop a rounded knowledge and skill set within each area.
The breadth of the course means that alongside learning what equipment, techniques and microphones to use you also learn why you use them. This will help you develop your own expertise and understanding of how to create different sounds and effects.


Within the diploma we cover all of the following subject areas:

Acoustics, Computing, Copyright and Legal issues, Digital Audio Technology, Electronics and Analogue Equipment, General Music Business (Publishing & Marketing), Management Skills, Mastering, Microphones, Mixing and Critical Listening, Music Theory and Production, Production, Recording, Sound Theory, Studio Equipment and Signal Processing, Studio Etiquette and Musicianship.
Below you can browse through the three terms and see a more detailed breakdown of modules and these subject areas for each term.

Audio Engineering & Acoustics (Tools)

These are the learning outcomes for this subject area.

You will be able to:

• Categorise the basic equipment used in music production;
• Identify the different stages of music production;
• Recognise the different professionals involved in music production;
• Explain how and why the spectrum is divided in the context of music production;
• Identify and operate different types of equalisers;
• Appraise equalisation from a musical, i.e. not solely technical, perspective, correlating bandwidth, slope and cut-off /centre frequency to pitch;
• Describe the function of dynamic range processors;
• Identify and operate different types of dynamic range processors;
• Apply dynamic range processing creatively;
• Categorise and operate different types of effects processors;
• Identify the different types of audio signals encountered in music production environments;
• Recognise the different types of cables used in analogue and digital audio signal chains;
• List the different types of mixing consoles and their individual modules / components;
• Appraise the functionality of the different modules of analogue mixing consoles;
• Interpret simple signal flow diagrams;
• Argue the role of patch bays in music production studios;
• Generate simple studio interconnection plans centred on basic patch bays.

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